Real-time & Unreal Engine
- UE4 / UE5 · Lumen · Nanite
- Sequencer & real-time cinematics
- Blueprints, shaders & materials
- Real-time rendering & optimization
About & experience
I’m a Senior Unreal Engine Technical Artist based in Spain, working internationally across lighting, environments, cinematics and real-time visualization.

I combine visual direction with hands-on technical work: scene assembly, lighting, materials, camera composition, Blueprints and real-time optimization.
My background spans architectural visualization, commercial imagery, virtual production, interactive environments and real-time cinematics. Unreal Engine is now at the centre of my work across product visualization, environments and cinematic presentation.
Based in Spain · Available for remote international collaboration.
Technical + visual
Lighting, visual direction and technical execution within the same Unreal Engine workflow.

Professional background
Joined October 2023
Technical 3D Artist
Unreal Engine environments, lighting, materials and cinematic work.
January 2019 – October 2023
Lead Technical Artist
Commercial visualization, virtual production and interactive environments. Work includes Finnair, virtual concerts and the Cornerstone prototype.
July – December 2018
R&D Director
Unreal Engine workflows for architectural visualization, scene optimization and team training.
November 2013 – June 2018
Innovation Director / 3D Artist
Architectural visualization, interactive experiences and real-time production workflows.
January 2009 – July 2013
Creative Director / 3D Artist
Art direction, 3D production and post-production for advertising.
February 2007 – March 2009
Senior 3D Artist
Architectural modeling, texturing, lighting and cinematic rendering.
2005 – 2007
Head of Design Department
Art direction, motion graphics and broadcast visual work.
In practice
Almost all of my current work is built in Unreal Engine, with Sequencer for cinematic sequences and Blueprints for interaction and technical art. Lighting, material development and environment composition connect the different parts of my practice.
NVIDIA Omniverse and OpenUSD are also part of my toolkit for 3D workflows.
Alongside commissioned work, I develop personal game environments and cinematic experiments.
Explore games & interactive work ↗Contact
Senior Technical Artist · Unreal Engine · Lighting · Environments · Cinematics