About & experience

Alfonso Escalona.
Art and production, together.

I’m a Senior Unreal Engine Technical Artist based in Spain, working internationally across lighting, environments, cinematics and real-time visualization.

Alfonso Escalona, Unreal Engine Technical Artist
Alfonso Escalona · Senior Technical Artist

I combine visual direction with hands-on technical work: scene assembly, lighting, materials, camera composition, Blueprints and real-time optimization.

My background spans architectural visualization, commercial imagery, virtual production, interactive environments and real-time cinematics. Unreal Engine is now at the centre of my work across product visualization, environments and cinematic presentation.

Based in Spain · Available for remote international collaboration.

Technical + visual

Core capabilities.

Lighting, visual direction and technical execution within the same Unreal Engine workflow.

Real-time & Unreal Engine

  • UE4 / UE5 · Lumen · Nanite
  • Sequencer & real-time cinematics
  • Blueprints, shaders & materials
  • Real-time rendering & optimization

Lighting & visual direction

  • Lighting & color theory
  • Camera direction & composition
  • Photorealistic look development
  • Environment & scene assembly

Virtual production

  • LED volume workflows
  • Chroma key integration
  • Optical tracking
  • Real-time production collaboration

Pipelines & collaboration

  • OpenUSD · NVIDIA Omniverse
  • Perforce · Git
  • Workflow documentation
  • Cross-disciplinary communication
Virtual production stage with LED walls, camera equipment and an Unreal Engine workstation
Virtual production / ZOAN — real-time environment, lighting and production workflow.

Professional background

Experience.

Joined October 2023

Younite-AI

Technical 3D Artist

Unreal Engine environments, lighting, materials and cinematic work.

January 2019 – October 2023

ZOAN

Lead Technical Artist

Commercial visualization, virtual production and interactive environments. Work includes Finnair, virtual concerts and the Cornerstone prototype.

July – December 2018

Pureblink

R&D Director

Unreal Engine workflows for architectural visualization, scene optimization and team training.

November 2013 – June 2018

Boximage SpA

Innovation Director / 3D Artist

Architectural visualization, interactive experiences and real-time production workflows.

January 2009 – July 2013

VirtualArts

Creative Director / 3D Artist

Art direction, 3D production and post-production for advertising.

February 2007 – March 2009

M2 Arquitectos

Senior 3D Artist

Architectural modeling, texturing, lighting and cinematic rendering.

2005 – 2007

Promar TV

Head of Design Department

Art direction, motion graphics and broadcast visual work.

In practice

Unreal Engine
at the centre.

Almost all of my current work is built in Unreal Engine, with Sequencer for cinematic sequences and Blueprints for interaction and technical art. Lighting, material development and environment composition connect the different parts of my practice.

  • Unreal Engine
  • Sequencer
  • Blueprints
  • NVIDIA Omniverse · OpenUSD

NVIDIA Omniverse and OpenUSD are also part of my toolkit for 3D workflows.

Alongside commissioned work, I develop personal game environments and cinematic experiments.

Explore games & interactive work ↗

Contact

Available for remote roles & collaborations.

Senior Technical Artist · Unreal Engine · Lighting · Environments · Cinematics

Contact