About & experience

Alfonso Escalona.
Art and production, together.

I’m a Senior Unreal Engine Technical Artist based in Spain, working across visualization, lighting, environments and cinematics.

Alfonso Escalona, Unreal Engine Technical Artist
Alfonso Escalona Artist & technical artist

I bring an artist’s eye to the practical work of building a scene: integrating assets, developing materials, shaping the light and composing the camera.

My experience spans architectural visualization, commercial imagery, virtual production and interactive environments. My current focus is product and transportation visualization, alongside architecture and spatial work.

Based in Spain · Available for remote international collaboration.

Let’s talk about your project ↗
Passenger seats and windows with soft cabin lighting
Finnair / ZOAN — cabin lighting and visualization.

Professional background

Experience.

Joined October 2023

Younite-AI

Technical 3D Artist

Unreal Engine environments, lighting, materials and cinematic work.

January 2019 – October 2023

ZOAN

Lead Technical Artist

Commercial visualization, virtual production and interactive environments. Work includes Finnair, virtual concerts and the Cornerstone prototype.

July – December 2018

Pureblink

R&D Director

Unreal Engine workflows for architectural visualization, scene optimization and team training.

November 2013 – June 2018

Boximage SpA

Innovation Director / 3D Artist

Architectural visualization, interactive experiences and real-time production workflows.

January 2009 – July 2013

VirtualArts

Creative Director / 3D Artist

Art direction, 3D production and post-production for advertising.

February 2007 – March 2009

M2 Arquitectos

Senior 3D Artist

Architectural modeling, texturing, lighting and cinematic rendering.

2005 – 2007

Promar TV

Head of Design Department

Art direction, motion graphics and broadcast visual work.

In practice

Unreal Engine
at the centre.

Almost all of my current work is built in Unreal Engine, with Sequencer for cinematic sequences and Blueprints for interaction and technical art. Lighting, material development and environment composition connect the different parts of my practice.

  • Unreal Engine
  • Sequencer
  • Blueprints
  • NVIDIA Omniverse · OpenUSD

NVIDIA Omniverse and OpenUSD are also part of my toolkit for 3D workflows.

Alongside commissioned work, I develop personal game environments and cinematic experiments.

Explore games & interactive work ↗

Have a project in mind?

Let’s make it visual.

Based in Spain · Available for remote international collaboration.

Get in touch