Form, finish & light
Automotive lighting & look development
Personal automotive studies focused on real-time lighting, material response and cinematic presentation in Unreal Engine 5.
- Role
- Lighting, look development & cinematics
- Output
- Rendered images · Unreal Engine
- Tools
- Unreal Engine 5 · Sequencer · Automotive Materials
The context
Real-time automotive studies
Explore exterior form, cabin detail and material response across studio and architectural lighting setups.
My contribution
I created the lighting, look development and cinematic presentation in Unreal Engine, tuning paint, glass, trim and interior materials for different lighting conditions.
The approach
Reflective surfaces rely on controlled highlights to describe form. I used broad light sources, contrast, camera position and environmental reflections to shape the vehicle while keeping the materials believable.
Selected images
Project views.
Exterior, interior and material studies from the series.
Process
Inside Unreal Engine.
Unreal Engine lighting, scene setup and camera composition.
Outcome
Delivered work.
A real-time image series covering exterior views, cabin details and alternative lighting treatments, supported by Unreal Engine process views.
Alfonso Escalona — lighting, look development and cinematic presentation. Vehicle brands identify the subjects shown; this selection does not imply a direct commission from a manufacturer.















