Silver vehicle framed by angular concrete architecture

Form, finish & light

Automotive lighting & look development

Personal automotive studies focused on real-time lighting, material response and cinematic presentation in Unreal Engine 5.

Role
Lighting, look development & cinematics
Output
Rendered images · Unreal Engine
Tools
Unreal Engine 5 · Sequencer · Automotive Materials

The context

Real-time automotive studies

Explore exterior form, cabin detail and material response across studio and architectural lighting setups.

My contribution

I created the lighting, look development and cinematic presentation in Unreal Engine, tuning paint, glass, trim and interior materials for different lighting conditions.

The approach

Reflective surfaces rely on controlled highlights to describe form. I used broad light sources, contrast, camera position and environmental reflections to shape the vehicle while keeping the materials believable.

  • Lighting
  • Look Development
  • Cinematics

Outcome

Delivered work.

A real-time image series covering exterior views, cabin details and alternative lighting treatments, supported by Unreal Engine process views.

Alfonso Escalona — lighting, look development and cinematic presentation. Vehicle brands identify the subjects shown; this selection does not imply a direct commission from a manufacturer.

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Contact

Available for remote roles & collaborations.

Senior Technical Artist · Unreal Engine · Lighting · Environments · Cinematics

Contact