Silver vehicle framed by angular concrete architecture

Form, finish & light

Automotive lighting & look development

A series of automotive visualizations exploring how light, material response and camera placement describe a vehicle.

Role
Lighting, look development & cinematics
Output
Rendered images · Unreal Engine
Tools
Unreal Engine 5 · Sequencer · Automotive Materials

The context

Form, finish & light

Present exterior forms and cabin details across studio and location settings. The focus is the visual character of each vehicle: the way its surfaces catch light, sit in a scene and read through the camera.

My contribution

My work focuses on material look development, lighting setups and cinematic presentation in Unreal Engine. I use studio lighting and environmental light to explore paint, glass, trim and interior surfaces.

The approach

Reflective surfaces need carefully placed highlights to describe their shape. I worked with broad sources, contrast and camera position, moving between controlled studio setups and architectural environments.

  • Lighting
  • Look Development
  • Cinematics

The result

What the work delivers.

The resulting image series includes exterior views, cabin details and alternative lighting treatments. The process images show the lighting and scene setups inside Unreal Engine.

Alfonso Escalona — lighting, look development and cinematic presentation. Vehicle brands identify the subjects shown; this selection does not imply a direct commission from a manufacturer.

Have a project in mind?

Let’s make it visual.

Based in Spain · Available for remote international collaboration.

Get in touch