Aviation in light
Finnair — aircraft visualization
Aircraft and cabin visualization, with lighting and camera work developed in Unreal Engine.
- Role
- Lighting & Cinematic Technical Artist
- Studio
- ZOAN
- End client
- Finnair
- Year
- 2021
- Output
- Cinematic campaign · rendered stills
- Tools
- Unreal Engine 4 · Sequencer
The context
Aviation in light
Create cinematic views of the aircraft and its cabin for a Finnair visualization campaign produced at ZOAN.
My contribution
I assembled scenes, developed cinematic lighting and camera paths, and worked on materials and shaders. My contribution covered exterior aircraft imagery, atmospheric clouds and cabin lighting.
The approach
The exterior and cabin required different lighting approaches. I worked on cloud atmosphere and the aircraft’s surface response outside, then on material detail and controlled light inside the cabin.
The images
A closer look.
Open an image to view the full frame.
In motion
Cinematic sequences.
Videos connect to YouTube only when loaded.
The result
What the work delivers.
Cinematic sequences and still images for the campaign, including aircraft exteriors and passenger-cabin views.
Produced at ZOAN for Finnair. Alfonso Escalona — scene assembly, lighting, material work and cinematic cameras.







