Aviation in light
Finnair — aircraft visualization
Real-time aircraft and cabin visualization created at ZOAN for a Finnair cinematic campaign.
- Role
- Lighting & Cinematic Technical Artist
- Studio
- ZOAN
- End client
- Finnair
- Year
- 2021
- Output
- Cinematic campaign · rendered stills
- Tools
- Unreal Engine 4 · Sequencer
The context
Aircraft visualization for Finnair
Create cinematic exterior and cabin imagery while maintaining believable materials, atmospheric lighting and real-time performance.
My contribution
I handled scene assembly, cinematic lighting, camera direction and real-time rendering, including exterior aircraft imagery, volumetric cloud atmosphere, material work and cabin lighting.
The approach
The exterior and cabin required different lighting strategies. I developed atmosphere and surface response for the aircraft outside, then used controlled light and material detail to shape the passenger cabin.
Selected images
Project views.
Aircraft exterior, cloud atmosphere and passenger-cabin lighting.
In motion
Cinematic sequences.
Selected video from this work.
Outcome
Delivered work.
Cinematic sequences and still images for the campaign, including aircraft exteriors, atmospheric shots and passenger-cabin views.
Produced at ZOAN for Finnair. Alfonso Escalona — scene assembly, lighting, material work and cinematic cameras.













