Rocky island with waterfalls in a misty Nordic seascape

Building a world to explore

Cornerstone — island prototype

An open-world island prototype shaped around Nordic landscapes, exploration and atmosphere.

Role
Lead Technical Artist — environment, lighting & cinematics
Studio
ZOAN
Year
2022
Output
Playable open-world prototype · cinematics
Tools
Unreal Engine 4 / 5 · Sequencer · Blueprints

The context

Building a world to explore

Develop an island environment that supports both real-time exploration and cinematic presentation.

My contribution

I led environment construction, lighting and cinematic work, establishing terrain, foliage composition and visual direction. A later stage included gameplay logic, character interaction and optimization for exploration.

The approach

The environment had to work at two scales: as a broad landscape and as a place to move through. I developed the terrain and composition alongside the lighting, and created a repeatable environment-production workflow.

  • Environments
  • Lighting
  • Cinematics
  • Technical Art
  • Optimization

In motion

Cinematic sequences.

The result

What the work delivers.

A playable island prototype, promotional imagery and cinematic sequences. The stills shown here document the landscape and visual direction.

Created at ZOAN. Alfonso Escalona — environment construction, lighting, cinematic sequences and prototype implementation.

Have a project in mind?

Let’s make it visual.

Based in Spain · Available for remote international collaboration.

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