Rocky island with waterfalls in a misty Nordic seascape

Building a world to explore

Cornerstone — island prototype

A 4 km² open-world island prototype developed at ZOAN around Nordic landscapes, exploration and real-time cinematics.

Role
Lead Technical Artist — environment, lighting & cinematics
Studio
ZOAN
Year
2022
Output
Playable open-world prototype · cinematics
Tools
Unreal Engine 4 / 5 · Sequencer · Blueprints

The context

Building a world to explore

Develop a large island environment that supports real-time exploration while also providing a strong visual foundation for cinematic and promotional work.

My contribution

As Lead Technical Artist, I led environment construction, visual direction, lighting, terrain and foliage composition, cinematic work and a scalable environment-production workflow. A later stage included gameplay logic, character interaction and optimization.

The approach

The island had to work at two scales: as a broad landscape and as a place to move through. I developed terrain, composition and lighting together so the world remained readable both in exploration and in composed shots.

  • Environments
  • Lighting
  • Cinematics
  • Technical Art
  • Optimization

In motion

Cinematic sequences.

Outcome

Delivered work.

A playable open-world prototype, promotional imagery and cinematic sequences, supported by an environment workflow designed for real-time exploration.

Created at ZOAN. Alfonso Escalona — environment construction, lighting, cinematic sequences and prototype implementation.

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Contact

Available for remote roles & collaborations.

Senior Technical Artist · Unreal Engine · Lighting · Environments · Cinematics

Contact