
Volvo – Lighting & Materials Study 03
Vehicles · 2025
Vehicles · 2025
This project was created in Unreal Engine 5 as a personal study focused on lighting and materials.
The main goal was to replicate the clean, minimal, and premium visual style commonly used in Volvo’s advertising, exploring whether I could achieve a similar level of visual quality in real-time.
I paid special attention to soft lighting, surface response, and material realism, aiming for a calm, elegant, and modern look.
Rendered in real-time using Unreal Engine 5.
Open an image to view the full frame.
Scene development and production views.
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Based in Spain · Available for remote international collaboration.