City, weather & motion
Verge — playable cyberpunk scene
A playable cyberpunk environment with dynamic weather, lighting and vehicle interaction.
- Role
- Technical Artist — level design, lighting & real-time systems
- Year
- 2023
- Output
- Playable environment · cinematic sequences
- Tools
- Unreal Engine 5 · Blueprints · Sequencer
The context
City, weather & motion
Build a city environment that supports both cinematic presentation and a playable vehicle loop.
My contribution
I created the level layout, world-building, lighting direction and technical implementation. This included cinematic sequencing and optimization for gameplay.
The approach
The atmosphere needed to remain coherent while the player moved through the scene. I worked on weather, lighting and composition alongside the interactive implementation.
The images
A closer look.
Open an image to view the full frame.
In motion
Cinematic sequences.
Videos connect to YouTube only when loaded.
The result
What the work delivers.
A playable scene and cinematic presentation with a consistent cyberpunk visual direction.
Alfonso Escalona — level design, environment assembly, lighting, cinematic sequencing and interactive implementation.





