City, weather & motion
Verge — playable cyberpunk scene
A playable cyberpunk environment combining level design, dynamic weather, lighting, cinematics and vehicle interaction.
- Role
- Technical Artist — level design, lighting & real-time systems
- Year
- 2023
- Output
- Playable environment · cinematic sequences
- Tools
- Unreal Engine 5 · Blueprints · Sequencer
The context
A city built for motion
Create a dense cyberpunk environment that supports both cinematic presentation and a playable motorcycle loop.
My contribution
I created the level layout, world building, lighting direction and technical implementation, including cinematic sequencing and optimization for real-time gameplay.
The approach
Weather, lighting and atmosphere needed to remain coherent while the player moved through the city. I developed the visual direction alongside the interactive implementation.
Selected images
Project views.
City lighting, atmosphere and cinematic views from the playable scene.
In motion
Cinematic sequences.
Selected video from this work.
Outcome
Delivered work.
A playable real-time environment and cinematic presentation with a consistent cyberpunk visual direction.
Alfonso Escalona — level design, environment assembly, lighting, cinematic sequencing and interactive implementation.











