Layered cyberpunk city skyline seen from an elevated roadway

City, weather & motion

Verge — playable cyberpunk scene

A playable cyberpunk environment with dynamic weather, lighting and vehicle interaction.

Role
Technical Artist — level design, lighting & real-time systems
Year
2023
Output
Playable environment · cinematic sequences
Tools
Unreal Engine 5 · Blueprints · Sequencer

The context

City, weather & motion

Build a city environment that supports both cinematic presentation and a playable vehicle loop.

My contribution

I created the level layout, world-building, lighting direction and technical implementation. This included cinematic sequencing and optimization for gameplay.

The approach

The atmosphere needed to remain coherent while the player moved through the scene. I worked on weather, lighting and composition alongside the interactive implementation.

  • Environments
  • Lighting
  • Cinematics
  • Technical Art
  • Optimization

In motion

Cinematic sequences.

The result

What the work delivers.

A playable scene and cinematic presentation with a consistent cyberpunk visual direction.

Alfonso Escalona — level design, environment assembly, lighting, cinematic sequencing and interactive implementation.

Have a project in mind?

Let’s make it visual.

Based in Spain · Available for remote international collaboration.

Get in touch