Layered cyberpunk city skyline seen from an elevated roadway

City, weather & motion

Verge — playable cyberpunk scene

A playable cyberpunk environment combining level design, dynamic weather, lighting, cinematics and vehicle interaction.

Role
Technical Artist — level design, lighting & real-time systems
Year
2023
Output
Playable environment · cinematic sequences
Tools
Unreal Engine 5 · Blueprints · Sequencer

The context

A city built for motion

Create a dense cyberpunk environment that supports both cinematic presentation and a playable motorcycle loop.

My contribution

I created the level layout, world building, lighting direction and technical implementation, including cinematic sequencing and optimization for real-time gameplay.

The approach

Weather, lighting and atmosphere needed to remain coherent while the player moved through the city. I developed the visual direction alongside the interactive implementation.

  • Environments
  • Lighting
  • Cinematics
  • Technical Art
  • Optimization

In motion

Cinematic sequences.

Outcome

Delivered work.

A playable real-time environment and cinematic presentation with a consistent cyberpunk visual direction.

Alfonso Escalona — level design, environment assembly, lighting, cinematic sequencing and interactive implementation.

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Contact

Available for remote roles & collaborations.

Senior Technical Artist · Unreal Engine · Lighting · Environments · Cinematics

Contact