Historic sailing ships in a dark smoky battle scene

Atmosphere & storytelling

Museum of Vellamo — historical film

Ship environments, lighting and cinematic sequences created in Unreal Engine 4 for a Museum of Vellamo historical film.

Role
Technical Artist — lighting & Sequencer
Year
2020
Output
Museum film · cinematic sequences
Tools
Unreal Engine 4 · Sequencer

The context

Historical storytelling in real time

Create cinematic scenes that support the director’s account of a naval battle while keeping atmosphere and visual continuity consistent across shots.

My contribution

I assembled the ship environments, integrated assets, adjusted materials and created the lighting setups and cinematic sequences in Unreal Engine 4, working closely with the director on camera placement and atmosphere.

The approach

The battle moved through very different shots and lighting conditions. I used atmosphere, camera positioning and Sequencer work to maintain a consistent dramatic tone.

  • Lighting
  • Cinematics
  • Environments

In motion

Cinematic sequences.

Outcome

Delivered work.

A set of real-time cinematic sequences for the museum film, with environment assembly, lighting and sequencing documented in the process imagery.

Alfonso Escalona — environment assembly, asset integration, lighting, materials and cinematic sequences, in collaboration with the film director.

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Contact

Available for remote roles & collaborations.

Senior Technical Artist · Unreal Engine · Lighting · Environments · Cinematics

Contact