On the water
Boats & marine visualization
Real-time boat visualization focused on materials, water, outdoor lighting and cinematic presentation.
- Role
- Look development, lighting & environments
- Output
- Rendered images & cinematic sequences
- Tools
- Unreal Engine · Sequencer
The context
Product visualization on the water
Present boats as products while placing them convincingly in changing outdoor conditions, from open water to controlled studio views.
My contribution
I developed lighting, material look development, environment conditions and cinematic shots, with particular attention to water reflections and the relationship between hull, sky and surroundings.
The approach
Water, sky and hull materials affect one another visually. I balanced reflections, environmental light and camera framing to keep each boat readable across daylight, sunset and darker scenes.
Selected images
Project views.
Open-water, studio and product-detail views.
Process
Inside Unreal Engine.
Lighting and Sequencer setup inside Unreal Engine.
In motion
Cinematic sequences.
Selected video from this work.
Outcome
Delivered work.
A series of real-time boat visualizations and cinematic views for product presentation, including open-water scenes, studio imagery and Unreal Engine process documentation.
Alfonso Escalona — lighting, material look development, environment work and cinematic presentation.













