Towering ruined library filled with warm light and overgrown vegetation

Personal game development

Game environments & cinematics

Personal game-development work for The Vanishing Memories, combining environment art, lighting, cinematics and playable-demo development.

Role
Environment, lighting, cinematics & demo development
Output
Game development · rendered cinematic images
Tools
Unreal Engine 5 · Sequencer · Blueprints

The context

The Vanishing Memories

Build environments that support exploration and narrative while keeping a strong cinematic identity through lighting, composition and real-time sequencing.

My contribution

I develop the environments, visual direction, lighting and cinematics, and I contribute to level design, gameplay presentation and playable-demo implementation in Unreal Engine 5.

The approach

Each location needs to work both as a navigable space and as a composed image. I develop environment structure, lighting and camera language together so exploration and storytelling reinforce one another.

  • Environments
  • Lighting
  • Cinematics
  • Technical Art

Outcome

Delivered work.

Playable-demo work, environment art and cinematic material for an ongoing personal game project, with the visual language developed directly in Unreal Engine 5.

Alfonso Escalona — environment composition, lighting, cinematic direction and demo development.

The Vanishing Memories on Steam ↗
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Contact

Available for remote roles & collaborations.

Senior Technical Artist · Unreal Engine · Lighting · Environments · Cinematics

Contact