Personal game development
Game environments & cinematics
Personal game-development work for The Vanishing Memories, combining environment art, lighting, cinematics and playable-demo development.
- Role
- Environment, lighting, cinematics & demo development
- Output
- Game development · rendered cinematic images
- Tools
- Unreal Engine 5 · Sequencer · Blueprints
The context
The Vanishing Memories
Build environments that support exploration and narrative while keeping a strong cinematic identity through lighting, composition and real-time sequencing.
My contribution
I develop the environments, visual direction, lighting and cinematics, and I contribute to level design, gameplay presentation and playable-demo implementation in Unreal Engine 5.
The approach
Each location needs to work both as a navigable space and as a composed image. I develop environment structure, lighting and camera language together so exploration and storytelling reinforce one another.
Selected images
Project views.
Environment, lighting and narrative studies from the game.
Process
Inside Unreal Engine.
Unreal Engine environment setup, lighting controls and development views.
Outcome
Delivered work.
Playable-demo work, environment art and cinematic material for an ongoing personal game project, with the visual language developed directly in Unreal Engine 5.
Alfonso Escalona — environment composition, lighting, cinematic direction and demo development.
The Vanishing Memories on Steam ↗












