
City, weather & motion
Verge
Technical Artist — level design, lighting & real-time systems
Personal game development
Personal game work exploring atmosphere, environmental storytelling and the relationship between a playable space and a cinematic frame.
The context
Build spaces that support exploration while developing their visual identity through lighting and cinematic sequences.
My personal game work includes environment composition, lighting, cinematic direction and playable-demo development. I create camera sequences and contribute to level design and gameplay implementation.
A scene needs to read both through a composed camera and through a player’s movement. I develop the environment and lighting around these different viewpoints.
The images
Open an image to view the full frame.
Inside the work
Documented scene and production views.
The result
Playable-demo work, environment studies and cinematic material. The gallery brings together selected scenes from this ongoing personal practice.
Alfonso Escalona — environment composition, lighting, cinematic direction and demo development.
The Vanishing Memories on Steam ↗Have a project in mind?
Based in Spain · Available for remote international collaboration.