Towering ruined library filled with warm light and overgrown vegetation

Personal game development

Game environments & cinematics

Personal game work exploring atmosphere, environmental storytelling and the relationship between a playable space and a cinematic frame.

Role
Environment, lighting, cinematics & demo development
Output
Game development · rendered cinematic images
Tools
Unreal Engine 5 · Sequencer · Blueprints

The context

Personal game development

Build spaces that support exploration while developing their visual identity through lighting and cinematic sequences.

My contribution

My personal game work includes environment composition, lighting, cinematic direction and playable-demo development. I create camera sequences and contribute to level design and gameplay implementation.

The approach

A scene needs to read both through a composed camera and through a player’s movement. I develop the environment and lighting around these different viewpoints.

  • Environments
  • Lighting
  • Cinematics
  • Technical Art

The result

What the work delivers.

Playable-demo work, environment studies and cinematic material. The gallery brings together selected scenes from this ongoing personal practice.

Alfonso Escalona — environment composition, lighting, cinematic direction and demo development.

The Vanishing Memories on Steam ↗

Have a project in mind?

Let’s make it visual.

Based in Spain · Available for remote international collaboration.

Get in touch